How to Draw Gear in Autocad 2012
Table of Contents
Cover image
Front-matter
Copyright
Acknowledgments
About the Author
Preface
Level 1 Chapters 1–10
Chapter 1. AutoCAD Fundamentals
1.1. Introduction and Basic Commands
1.2. The AutoCAD Environment
1.3. Interacting with AutoCAD
1.4. Practicing the Create Objects Commands
1.5. View Objects
1.6. Practicing the Edit/Modify Objects Commands
1.7. Selection Methods
1.8. Drawing Accuracy—Part 1
1.9. Drawing Accuracy—Part 2
1.10. OSNAP Drafting Settings
Chapter 2. AutoCAD Fundamentals
2.1. Grips
2.2. Units and Scale
2.3. Snap and Grid
2.4. Cartesian Coordinate System
2.5. Geometric Data Entry
2.6. Inquiry Commands
2.7. Additional Drafting Commands
Chapter 3. Layers, Colors, Linetypes, and Properties
3.1. Introduction to Layers
3.2. Introduction to Linetypes
3.3. Introduction to Properties
3.4. In-Class Drawing Project: Floor Plan Layout
Spotlight On: Architecture
Chapter 4. Text, Mtext, Editing, and Style
4.1. Introduction to Text and Mtext
4.2. Text
4.3. Mtext
4.4. Style
4.5. Spell Check
4.6. In-Class Drawing Project: Adding Text and Furniture to Floor Plan Layout
Chapter 5. Hatch Patterns
5.1. Introduction to Hatch
5.2. Hatch Procedures
5.3. Working with Hatch Patterns
5.4. Gradient and Solid Fill
5.5. In-Class Drawing Project: Adding Hatch to Floor Plan Layout
Chapter 6. Dimensions
6.1. Introduction to Dimensions
6.2. Types of Dimensions
6.3. Editing Dimensions
6.4. Customizing Dimensions
6.5. In-Class Drawing Project: Adding Dimensions to Floor Plan Layout
Chapter 7. Blocks, Wblocks, Dynamic Blocks, Groups, and Purge
7.1. Introduction to Blocks
7.2. Insert
7.3. Purge
7.4. Wblocks
7.5. Dynamic Blocks
7.6. Groups
Spotlight On: Mechanical Engineering
Chapter 8. Polar, Rectangular, and Path Arrays
8.1. Polar Array
8.2. Rectangular Array
8.3. Path Array
8.4. In-Class Drawing Project: Mechanical Device
Chapter 9. Basic Printing and Output
9.1. Introduction to Printing and Plotting
9.2. The Essentials
9.3. The Plot Dialog Box
9.4. Page Setup Manager
Chapter 10. Advanced Output—Paper Space
10.1. Introduction to Paper Space
10.2. Paper Space Concepts
Level 1. Answers to Review Questions
Level 2 Chapters 11–20
Chapter 11. Advanced Linework
11.1. Introduction to Advanced Linework
11.2. Pline (Polyline)
11.3. Xline (Construction Line)
11.4. Ray
11.5. Spline
11.6. Mline (Multiline)
11.7. Sketch
Chapter 12. Advanced Layers
12.1. Introduction to Advanced Layers
12.2. Script Files
12.3. Layer State Manager
12.4. Layer Filtering
Chapter 13. Advanced Dimensions
13.1. Introduction to Advanced Dimensions
13.2. Dimension Style Manager
13.3. Introduction to Constraints
13.4. Geometric Constraints
13.5. Dimensional Constraints
13.6. Dimension Driven Design
Spotlight On: Interior Design
Chapter 14. Options, Shortcuts, CUI, Design Center, and Express Tools
14.1. Options
14.2. Shortcuts
14.3. Customize User Interface
14.4. Design Center
14.5. Express Tools
Chapter 15. Advanced Design and File Management Tools
15.1. Introduction to Advanced Design and File Management Tools
15.2. Align
15.3. Audit and Recover
15.4. Blend
15.5. Break and Join
15.6. Cad Standards
15.7. Calculator
15.8. Defpoints
15.9. Divide and Point Style
15.10. Donut
15.11. Draw Order
15.12. eTransmit
15.13. Filter
15.14. Hyperlink
15.15. Lengthen
15.16. Object Tracking (Otrack)
15.17. Overkill
15.18. Point and Node
15.19. Publish
15.20. Raster
15.21. Revcloud
15.22. Sheet Sets
15.23. Selection Methods
15.24. Stretch
15.25. System Variables
15.26. Tables
15.27. Tool Palette
15.28. UCS and Crosshair Rotation
15.29. Window Tiling
15.30. Wipeout
Chapter 16. Importing and Exporting Data
16.1. Introduction to Importing and Exporting Data
16.2. Importing and Exporting to and From MS Office Applications
16.3. Screen Shots
16.4. JPG
16.5. PDFs
16.6. Other CAD Software
16.7. Exporting and the Save as Feature
16.8. Inserting and Ole
Chapter 17. External References (Xrefs)
17.1. Introduction to Xrefs
17.2. Using Xrefs
17.3. Layers in Xrefs
17.4. Editing and Reloading Xrefs
17.5. Multiple Xrefs
17.6. Ribbon and Xrefs
Spotlight On: Electrical Engineering
Chapter 18. Attributes
18.1. Introduction to Attributes
18.2. Creating the Design
18.3. Creating the Attribute Definitions
18.4. Creating the Attribute Block
18.5. Attribute Properties and Editing
18.6. Attribute Extraction
18.7. Invisible Attributes
Chapter 19. Advanced Output and Pen Settings
19.1. Introduction to Advanced Output and Pen Settings
19.2. Setting Standards
19.3. The ctb File
19.4. Additional CTB File Features
19.5. The lwt Option
Chapter 20. Isometric Drawing
20.1. Introduction to Isometric Perspective
20.2. Basic Technique
20.3. Ellipses in Isometric Drawing
20.4. Text and Dimensions in Isometric Drawing
Level 2. Answers to Review Questions
Level 3 Chapters 21–30
Chapter 21. 3D Basics
21.1. Axes, Planes, and Faces
21.2. 3D Workspaces, Ribbon, Toolbars, and 3D Options
21.3. Entering and Exiting 3D
21.4. Projecting into 3D
21.5. 3D Dynamic Views
21.6. Extrude
21.7. Visual Styles: Hide and Shade
21.8. View Cube and Navigation Bar
Chapter 22. Primitives
22.1. Introduction to Primitives
22.2. Applying Primitives
Chapter 23. Object Manipulation
23.1. Introduction to Object Manipulation
Spotlight On: Aerospace Engineering
Chapter 24. Boolean Operations
24.1. Introduction to Boolean Operations
Chapter 25. Solid Modeling
25.1. Introduction to Solid Modeling
Chapter 26. Advanced Solids, Faces, and Edges
26.1. Introduction to Advanced Solids, Faces, and Edges
26.2. Working with Faces
26.3. Working with Edges
Chapter 27. Surfaces and Meshes
27.1. Introduction to Surfaces and Meshes
27.2. Surfacing Commands
27.3. Smooth Mesh Primitives
Spotlight On: Civil Engineering
Chapter 28. UCS, Vports, Text, and Dimensions in 3D
28.1. Introduction to UCS, Vports, Text, and Dimensions in 3D
28.2. Advanced UCS
28.3. Views and View Manager
28.4. Vports
28.5. Text and Dimensions in 3D
Chapter 29. Dview, Walk and Fly, Animation, and Action Recording
29.1. Dynamic View
29.2. Cameras
29.3. Walk and Fly
29.4. Path Animation
29.5. Action Recording
Chapter 30. Lighting and Rendering
30.1. Introduction to Lighting and Rendering
30.2. Lighting
30.3. Materials and Rendering
Level 3. Answers to Review Questions
Appendix A. Additional Information on AutoCAD
Appendix B. Other CAD Software, Design and Analysis Tools, and Concepts
Appendix C. File Extensions
Appendix D. Custom Linetypes and Hatch Patterns
Appendix E. Principles of CAD Management
Appendix F. AutoLISP Basics and Advanced Customization Tools
Appendix G. PC Hardware, Printers and Plotters, and Networks
Appendix H. What Are Kernels?
Appendix I. Lighting, Rendering, Effects, and Animation
Appendix J. AutoCAD Certification Exams
Appendix K. AutoCAD Employment
Appendix L. AutoCAD Humor, Oddities, Quirks, and Easter Eggs
Index
Front-matter
Up and Running with AutoCAD® 2012
2D and 3D Drawing and Modeling
Up and Running with AutoCAD® 2012
2D and 3D Drawing and Modeling
Elliot Gindis
Academic Press is an imprint of Elsevier
Copyright
Academic Press is an imprint of Elsevier
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Notices
Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary.
Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility.
To the fullest extent of the law, neither the Publisher nor the authors, contributors, or editors, assume any liability for any injury and/or damage to persons or property as a matter of products liability, negligence or otherwise, or from any use or operation of any methods, products, instructions, or ideas contained in the material herein.
Library of Congress Cataloging-in-Publication Data
Gindis, Elliot.
Up and running with AutoCAD 2012. 2D and 3D drawing and modeling / Elliot Gindis.
p. cm.
Includes index.
Summary: Throughout the book, the following methods are used to present material: - Explain the new concept or command and why it is important.—Cover the command step by step (if needed), with your input and AutoCAD responses shown so you can follow and learn them. – Give you a chance to apply just-learned knowledge to a real-life exercise, drawing, or model.—Test yourself with end-of-chapter quizzes and drawing exercises that ask questions about the essential knowledge
—Provided by publisher.
ISBN 978-0-12-387029-2 (pbk.)
1. Computer graphics. 2. AutoCAD. 3. Computer-aided design. 4. Three-dimensional display systems. I. Title. II. Title: 2D and 3D drawing and modeling.
T385.G5424 2011 620′.00420285536—dc23
2011014774
British Library Cataloguing-in-Publication Data
A catalogue record for this book is available from the British Library
ISBN: 978-0-12-387029-2
For information on all Academic Press publications visit our website at www.elsevierdirect.com
Printed in the United States of America
11 12 13 14 15 9 8 7 6 5 4 3 2 1
Acknowledgments
A textbook of this magnitude is rarely a product of only one person's effort. I thank all the early and ongoing reviewers of this text and Chris Ramirez of Vertical Technologies Consulting for research and ideas when most needed as well as using the text in his classroom. A big thank you also to Karen Miletsky at Pratt Institute of Design, Russell and Titu Sarder at Netcom Information Technology, and everyone at New York Institute of Technology, RoboTECH CAD solutions, and other premier training centers for their past and present support.
Extensive gratitude also goes to Joseph P. Hayton, Jeff Freeland, Michael Joyce, Maria Alonso, Becky Pease, Gnomi Gouldin and the rest of the team at Elsevier for believing in the project and for their invaluable support in getting the book out to market.
Finally, I would like to thank my friends and family, especially my parents, Boris and Tatyana Gindis, for their patience and encouragement as well as standing by me as months of work turned into years.
This book is dedicated to the hundreds of students who have passed through my classrooms and made teaching the enjoyable adventure it has become.
About the Author
Elliot Gindis started out using AutoCAD professionally in a New York City area civil engineering company in September 1996, moving on to consulting work shortly afterward. He has since drafted in a wide variety of fields, ranging from all aspects of architecture and building design to electrical, mechanical, civil, structural, and rail design. These assignments, including lengthy stays with IBM and Siemens Transportation Systems, have totaled over 60 companies to date.
In 1999, Elliot began teaching part-time at Pratt Institute of Design, followed by positions at Netcom Information Technology, RoboTECH CAD solutions, and more recently at the New York Institute of Technology. In 2003, Elliot formed Vertical Technologies Consulting and Design (www.VTCDesign.com), an AutoCAD training firm that has trained numerous corporate and government clients as diverse as environmental engineering firms and the FBI in using and optimizing AutoCAD.
Elliot holds a bachelor's degree in aerospace engineering from Embry Riddle Aeronautical University. He currently resides in the Atlanta area and continues to be involved with AutoCAD education and CAD consulting. Up and Running with AutoCAD 2012, which carefully incorporates lessons learned from nearly 16 years of teaching and industry work, is his third textbook on the subject.
Preface
What is AutoCAD?
AutoCAD is a drafting and design software package developed and marketed by Autodesk®, Inc. As of 2011, it has been around for approximately 29 years—several lifetimes in the software industry. It has grown from modest beginnings to an industry standard, often imitated, sometimes exceeded, but never equaled. The basic premise of its design is simple and is the main reason for AutoCAD's success. Anything you can think of, you can draw quickly and easily. For many years, AutoCAD remained a superb 2D electronic drafting board, replacing the pencil and paper for an entire generation of technical professionals. In recent releases, its 3D capabilities finally matured, and AutoCAD is now also considered an excellent 3D visualization tool, especially for architecture and interior design.
The software has a rather steep learning curve to become an expert but a surprisingly easy one to just get started. Most important, it is well worth learning. This is truly global software that has been adopted by millions of architects, designers, and engineers worldwide. Over the years, Autodesk expanded this reach by introducing add-on packages that customize AutoCAD for industry-specific tasks, such as electrical, civil, and mechanical engineering. However, underneath all these add-ons is still plain AutoCAD. This software remains hugely popular. Learn it well, as it is still one of the best things you can add to your resume and skill set.
About this Book
This book is not like most on the market. While many authors certainly view their particular text as unique and novel in its approach, I rarely reviewed one that was clear to a beginner student and distilled AutoCAD concepts down to basic, easy to understand explanations. The problem may be that many of the available books are written by either industry technical experts or teachers but rarely by someone who is actively both. One really needs to interact with the industry and the students, in equal measure, to bridge the gap between reality and the classroom.
After years of AutoCAD design work in the daytime and teaching nights and weekends, I set out to create a set of classroom notes that outlined, in an easy to understand manner, exactly how AutoCAD is used and applied, not theoretical musings or clinical descriptions of the commands. These notes eventually were expanded into the book that you now hold. The rationale was simple: I need this person to be up and running as soon as possible to do a job. How do we make this happen?
Teaching Methods
This book has its roots in a certain philosophy I developed while attending engineering school many years ago. While there, I had sometimes been frustrated with the complex presentation of what in retrospect amounted to rather simple topics. My favorite quote was, Most ideas in engineering are not that hard to understand but often become so upon explanation.
The moral of that quote was that concepts can usually be distilled to their essence and explained in an easy and straightforward manner. That is the job of a teacher: Not to blow away students with technical expertise but to use experience and top-level knowledge to sort out what is important and what is secondary and to explain the essentials in plain language.
Such is the approach to this AutoCAD book. I want everything here to be highly practical and easy to understand. There are few descriptions of procedures or commands that are rarely used in practice. If we talk about it, you will likely need it. The first thing you must learn is how to draw a line. You see this command on the first few pages of Chapter 1. It is essential to present the core
of AutoCAD, essential knowledge common to just about any drafting situation, all of it meant to get you up and running quickly. This stripped down approach proved effective in the classroom and was carefully incorporated into this text.
Text Organization
This book comes in three parts: Level 1, Level 2, and Level 3:
Throughout the book, the following methods are used to present material:
• Explain the new concept or command and why it is important.
• Cover the command step by step (if needed), with your input and AutoCAD responses shown so you can follow and learn them.
• Give you a chance to apply just-learned knowledge to a real-life exercise, drawing, or model.
• Test yourself with end-of-chapter quizzes and drawing exercises that ask questions about the essential knowledge.
You will not see an extensive array of distracting learning aids
in this text. You will, however, see some common features throughout, such as
What your Goal should be
Just learning commands is not enough; you need to see the big picture and truly understand AutoCAD and how it functions for it to become effortless and transparent. The focus after all is on your design. AutoCAD is just one of the tools to realize it.
A good analogy is ice hockey. Professional players do not think about skating; to them it is second nature. They are focused on strategy, scoring a goal, and getting by the defenders. This mentality should be yours as well. You must become proficient through study and practice, to the point where you are working with AutoCAD, not struggling against it. It then becomes transparent
and you focus only on the design, to truly perform the best architecture or engineering work of which you are capable.
If you are in an instructor-led class, take good notes. If you are self-studying from this text, pay very close attention to every topic; nothing here is unimportant. Do not skip or cut corners, and complete every drawing assignment. Most important, you have to practice, daily if possible, as there is no substitute for sitting down and using the software. Not everyone these days has the opportunity to learn while working and getting paid; companies want ready-made experts and do not want to wait. If that is the case, you have to practice on your own in the evening or on weekends. Just taking a class or reading this book alone is not enough.
It may seem like a big mountain to climb right now, but it is completely doable. Once on top, you will find that AutoCAD is not the frustrating program it may have seemed in the early days but an intuitive software package that, with proficiency of use, becomes a natural extension of your mind when working on a new design. That, in the end, is the mark of successful software; it helps you do your job easier and faster. You can contact me at Elliot.Gindis@gmail.com. Good luck!
Level 1 Chapters 1–10
Level 1 is the very beginning of your studies. No prior knowledge of AutoCAD is assumed, only basic familiarity with computers and some technical aptitude. You are also at an advantage if you have hand drafted before, as many AutoCAD techniques flow from the old paper and pencil days, a fact alluded to later in the chapters.
We begin Chapter 1 by outlining the basic commands under Create Objects and Modify Objects followed by an introduction to the AutoCAD environment. We then introduce basic accuracy tools of Ortho and OSNAP.
Chapter 2 continues the basics by adding units and various data entry tools. These first two chapters are the most important, as success here ensures you will understand the rest and be able to function in the AutoCAD environment.
Chapter 3 continues on to layers, then each succeeding chapter continues to deal with one or more major topics per chapter: text and mtext in Chapter 4, hatching in Chapter 5 and dimensioning in Chapter 6. In these six chapters, you are asked to not only practice what you learned but apply the knowledge to a basic architectural floor plan. Chapter 7 introduces blocks and wblocks and Chapter 8 arrays. At this point, you are asked to draw another project, this time a mechanical device. Level 1 concludes with basic printing and output in Chapter 9 and finally advanced printing and output (paper space) in Chapter 10.
Be sure to dedicate as much time as possible to practicing what you learn; there really is no substitute.
Chapter 1. AutoCAD Fundamentals
Part I
This chapter introduces the AutoCAD environment and the various tools present on the screen. It then proceeds to describe how to interact with AutoCAD via typing, cascading menus, toolbars and the Ribbon. The basic commands are then outlined in detail. Covered are commands in the Create Objects category (Line, Circle, Arc and Rectangle), the Edit/Modify Objects category (Erase, Move, Copy, Rotate, Scale, Trim, Extend, Offset, Mirror, Fillet) and the View Objects category (Zoom, Pan and Regen). Then the chapter covers selection methods (Window and Crossing), and concludes with drawing accuracy tools such as Ortho (F8) and the OSNAPs (Endpoint, Midpoint, Center, Quadrant, Intersection and Perpendicular), along with the OSNAP (F3) dialog box. Throughout the chapter, tips are given to ease the learning process and speed up the work.
Keywords: AutoCAD drawing environment, Drawing Area, Command Line, Cascading Menus, Toolbars, Ribbon, Line, Circle, Arc, Rectangle, Erase, Move, Copy, Rotate, Scale, Trim, Extend, Offset, Mirror, Fillet, Zoom, Pan, Regen, Selection methods, Crossing, Window, Ortho (F8), OSNAP (F3), ENDpoint, MIDpoint, CENter, QUADrant, INTersection, PERPendicular.
Learning Objectives
In this chapter, we introduce AutoCAD and discuss the following:
• Introduction and the basic commands
• The Create Objects commands
• The Edit/Modify Objects commands
• The View Objects commands
• The AutoCAD environment
• Interacting with AutoCAD
• Practicing the Create Objects commands
• Practicing the Edit/Modify Objects commands
• Selection methods—Window and Crossing
• Accuracy in drafting—Ortho
• Accuracy in drafting—OSNAPs
By the end of the chapter, you will learn the essential basics of creating, modifying, and viewing objects; the AutoCAD environment; and accuracy in the form of straight lines and precise alignment of geometric objects via OSNAP points.
Estimated time for completion of the chapter: 3 hours.
1.1. Introduction and Basic Commands
AutoCAD 2012 is a very complex program. If you are taking a class or reading this textbook, this is something you probably already know. The commands available to you, along with their submenus and various options, number in the thousands. So, how do you get a handle on them and begin using the software? Well, you have to realize two important facts.
First, you must understand that on a typical workday, 95% of your AutoCAD drafting time is spent using only 5% of the available commands, over and over again. So getting started is easy; you need to learn only a handful of key commands; and as you progress and build confidence, you can add depth to your knowledge by learning new ones.
Second, you must understand that even the most complex drawing is essentially made up of only a few basic fundamental objects that appear over and over again in various combinations on the screen. Once you learn how to create and edit them, you can draw surprisingly quickly. Understanding these facts is the key to learning the software. We are going to strip away the perceived complexities of AutoCAD and reduce it to its essential core. Let us go ahead now and develop the list of the basic commands.
For a moment, view AutoCAD as a fancy electronic hand-drafting board. In the old days of pencil, eraser, and T-square, what was the simplest thing that you could draft on a blank sheet of paper? That of course is a line. Let us make a list with the following header, Create Objects,
and below it add Line.
So, what other geometric objects can we draw? Think of basic building blocks, those that cannot be broken down any further. A circle qualifies and so does an arc. Because it is so common and useful, throw in a rectangle as well (even though you should note that it is a compound object, made up of four lines). Here is the final list of fundamental objects that we have just come up with:
Create Objects
• Line
• Circle
• Arc
• Rectangle
As surprising as it may sound, these four objects, in large quantities, make up the vast majority of a typical design, so already you have the basic tools. We will create these on the AutoCAD screen in a bit. For now, let us keep going and get the rest of the list down.
Now that you have the objects, what can you do with them? You can erase them, which is probably the most obvious. You can also move them around your screen and, in a similar manner, copy them. The objects can rotate, and you can also scale them up or down in size. With lines, if they are too long, you can trim them, and if they are too short, you can extend them. Offset is a sort of precise copy and one of the most useful commands in AutoCAD. Mirror is used, as the name implies, to make a mirror-image copy of an object. Finally, fillet is used to put a curve on two intersecting lines, among other things. We will learn a few more useful commands a bit later, but for now, under the header Edit/Modify Objects,
list the commands just mentioned:
Edit/Modify Objects
• Erase
• Move
• Copy
• Rotate
• Scale
• Trim
• Extend
• Offset
• Mirror
• Fillet
Once again, as surprising as it may sound, this short list represents almost the entire set of basic Edit/Modify Objects commands you need once you begin to draft. Start memorizing them.
To finish up, let us add several View Objects commands. With AutoCAD, unlike paper hand drafting, you do not always see your whole design in front of you. You may need to zoom in for a close-up or out to see the big picture. You may also need to pan around to view other parts of the drawing. With a wheeled mouse, so common on computers these days, it is very easy to do both, as we soon see. To this list we add the regen command. It stands for regenerate, and it simply refreshes your screen, something you may find useful later. So here is the list for View Objects:
View Objects
• Zoom
• Pan
• Regen
So, this is it for now, just 17 commands making up the basic set. Here is what you need to do:
1. As mentioned before, memorize them so you know what you have available.
2. Understand the basic idea, if not the details, behind each command. This should be easy to do, because (except for maybe offset and fillet) the commands are intuitive and not cryptic in any way; erase means erase, whether it is AutoCAD, a marker on a whiteboard, or a pencil line.
We are ready now to start AutoCAD, discuss how to interact with the program, and try all the commands out.
1.2. The AutoCAD Environment
It is assumed that your computer, whether at home, school, or training class, is loaded with AutoCAD 2012. It is also assumed that AutoCAD starts up just fine (via the AutoCAD icon or Start menu) and everything is configured right. If not, ask your instructor, as there are just too many things that can go wrong on a particular PC or laptop, and it is beyond the scope of this book to cover these situations. If all is well, start up AutoCAD. You should see the screen depicted in Figure 1.1. Your particular screen's appearance may vary slightly, which we discuss soon.
This is your basic out of the box
AutoCAD environment for the Drafting & Annotation workspace. From both the learning and teaching points of view, this screen layout (and the layout of the last few releases) is an improvement over older versions of AutoCAD, and Autodesk has done an admirable job in continuing to keep things clean and (relatively) simple.
Note that you may also see a large panel appear upon AutoCAD startup (it is not shown here). It is called the Autodesk Exchange, an on-line tool for additional functionality and the help files. We will not discuss it right now, so just delete it via the X
at the upper right corner. There is a Show this window at startup
check box at the lower left of the Exchange panel. If that is left unchecked, you will not see it upon startup anymore. It may be a good idea to leave it as such until we get to talking about this tool.
AutoCAD went through a major facelift in recent years, beginning with Release 2009. If you caught a glimpse of earlier versions, you may have noticed toolbars present. They are still around, but what we have now, dominating the upper part of the screen, is called the Ribbon. It is a new way of interacting with AutoCAD, and we discuss it in detail soon. Other screen layouts or workspaces are available to you, including one with toolbars. They can be accessed through the menu seen in Figure 1.2, which is located at the top left of the screen, depending on settings.
If you click on the down arrow of that menu, you see the workspace switching menu, shown in Figure 1.3. Here, you can switch to AutoCAD Classic if desired, which removes the Ribbon and loads the screen with toolbars and a palette. Give it a try. So, which workspace to use? Well, for now switch back to the Drafting & Annotation workspace (seen being selected in Figure 1.3).
Next, let us take a tour of the features you are looking at on the screen, as shown in Figure 1.4. The following is a brief description of what is labeled. Be sure to read each description carefully, as the AutoCAD environment has been altered slightly out of necessity and will remain this way for the rest of the textbook. What has been added or changed (and why) is detailed in this bulleted list.
• Drawing Area. The drawing area takes up most of the screen and is colored a dark gray in the default version of the environment. This is where you work and your design appears. It is best to change the drawing area to black to ease eye strain, as less light will radiate toward you. In this textbook, however (as in most textbooks), the color will always be white to conserve ink and for clarity on a printed page. If you wish to change the color of the drawing area, you need to right-click into Options…
, choose the Display tab, then Colors… . Finally, change the color from the drop-down menu on the right. We cover all this in more detail in Chapter 14, so you should ask your instructor for assistance in the meantime, if necessary.
• Command Line(s). Right below the drawing area is the command line or, by default, three lines. This is where the commands may be entered and also where AutoCAD tells you what it needs to continue. Always keep an eye on what appears here, as this is one of the main ways that AutoCAD communicates with you. Although we discuss a newer heads up
on-screen interaction method in Chapter 2, the command line remains very relevant. It is colored gray and white by default but is changed (in a manner similar to the drawing area, for the same reasons) to all white in this textbook. This is a minor detail, so you can leave your command line as is
if you wish.
• UCS Icon. This is a basic X-Y-Z (Z is not visible) grid symbol. It will be important later in advanced studies and 3D. It can be turned off, as is shown via a tip in a later chapter. The significance of this icon is great, and we study it in detail later on. For now, just observe that the Y axis is up
and the X axis is across.
• Paper Space/Model Space Tabs. These Model/Layout1/Layout2 tabs, not unlike those used in Microsoft's Excel, indicate which drawing space you are in, and are important in Chapter 10 when we cover paper space. Though you can click on them to see what happens, be sure to return to the Model tab to continue further.
• Toolbar. Toolbars contain icons that can be pressed to activate commands. They are an alternative to typing and the Ribbon, and most commands can be accessed this way. AutoCAD 2012 has dozens of them. You may not have a toolbar present on your screen at the moment. If that is the case, do not worry, we activate a few toolbars shortly.
• Crosshairs. Crosshairs are simply the mouse cursor and move around along with the movements of your mouse. They can be full size and span the entire screen or a small (flyspeck) size. You can change the size of the crosshairs if you wish, and full screen is recommended in some cases. For now, we will leave it as is.
• Drawing & Construction Aids. These various settings assist you in drafting and modeling. We introduce them as necessary. By default, these aids are in graphical symbol form and some may be activated, which you can determine by observing their color. If they are off, they are gray; if on, then light blue. Be sure to turn them all to off for now. We will activate them as needed. There is also one more significant difference here. All the drawing aids have been converted from icon symbols to written symbols. The reason for this is that it is easier for new students to just read them and use them; no additional memorization of what the symbols mean is needed, only knowledge of how to use them. If you wish to do the same, right-click on any of them and uncheck Use Icons.
If you prefer them as icons, then leave them as is, but they are converted for the remainder of this textbook. Note that there are additional drawing and construction aids all the way to the far right, on the same band. We discuss them later in the text, as needed.
• Ribbon. This is a relatively new way of interacting with AutoCAD's commands, to be discussed soon. The Ribbon first appeared in AutoCAD 2009 and is somewhat similar to the approach used in Microsoft Word, Excel, and PowerPoint.
• Cascading Drop-down Menus. This is another way to access commands in AutoCAD. These menus, so named because they drop out like a waterfall, may be hidden initially, but you can easily make them visible via the down arrow at the very top of the screen, to the right of Drafting & Annotation (visible in Figure 1.2). A lengthy menu appears. Select Show Menu Bar
toward the bottom, and the cascading menus appear as a band across the top of the screen, above the Ribbon. You should keep these menus in their spot from now on; they are referred to often.
Review this bulleted list carefully; it contains a lot of useful get to know AutoCAD
information. You do not have to change your environment exactly as suggested—how you like your AutoCAD to look, after all, is personal taste to some extent. However be sure to understand how to do it if necessary and why the look of AutoCAD is the way it is in the textbook.
1.3. Interacting with AutoCAD
OK, so you have the basic commands in hand and ideally a good understanding of what you are looking at on the AutoCAD screen. We are ready to try out the basic commands and eventually draft something. So, how do we interact with AutoCAD and tell it what we want drawn? There are four primary ways (Methods 1–4), which follow, roughly in the order they appeared over the years. There are also two outdated methods, called the tablet and the screen side menu (dating back to the very early days of AutoCAD), but we do not cover them.
Method 1. Type in the commands on the command line (AutoCAD v1.0–current).
Method 2. Select the commands from the drop-down cascading menus (AutoCAD v1.0–current).
Method 3. Use toolbar icons to activate the commands (AutoCAD 12/13–current).
Method 4. Use the Ribbon tabs, icons, and menus (AutoCAD 2009–current).
Details of each method including the pros and cons follow. Most commands are presented in all four primary ways, and you can experiment with each method to determine what you prefer. Eventually, you will settle on one particular way of interacting with AutoCAD or a hybrid of several.
Method 1: Type in the Commands on the Command Line
This was the original method of interacting with AutoCAD and, to this day, remains the most foolproof way to enter a command: good old-fashioned typing. AutoCAD is unique among leading CAD software in that it has retained this method while almost everyone else moved to graphic icons, toolbars, and Ribbons. If you hate typing, this will probably not be your preferred choice.
However, do not discount keyboard entry entirely; AutoCAD has kept it for a reason. When the commands are abbreviated to one or two letters (Line=L, Arc=A, etc.), input can be incredibly fast. Just watch a professional typist for proof of the speed with which one can enter data via a keyboard. Other advantages to typing are that you no longer have toolbars or a Ribbon cluttering up precious screen space (there is never enough of it) and you no longer have to take your eyes off the design to find an icon; instead, the command is literally at your fingertips. The disadvantage is of course that you have to type.
To use this method, simply type in the desired command (spelling counts!) at the command line, as seen in Figure 1.5 and press Enter. The sequence initiates and you can proceed. A number of shortcuts are built into AutoCAD (try using just the first letter or two of a command), and we learn how to make our own shortcuts in advanced chapters. This method is still preferred by many legacy
users (a kind way to say they have been using AutoCAD forever).
Method 2: Select the Commands from the Drop-down Cascading Menus
This method has also been around since the beginning. It presents a way to access virtually every AutoCAD command, and indeed many students start out by checking out every one of them as a crash course on what is available—a fun but not very effective way of learning AutoCAD. Go ahead and examine the cascading menus; these are similar in basic arrangement to other software, and you should be able to navigate through them easily. We refer to them on occasion in the following format: Menu→Command. So, for the sequence shown in Figure 1.6, you would read Draw→Circle→3 Points.
Method 3: Use Toolbar Icons to Activate the Commands
This method has been around since AutoCAD switched from DOS to Windows in the mid-1990s and is a favorite of a whole generation of users; toolbars are a familiar sight with virtually any software these days. Toolbars contain sets of icons (see Figure 1.7 for an example), organized by categories (Draw toolbar, Modify toolbar, etc.). You press the icon you want, and a command is initiated. One disadvantage to toolbars, and the reason the Ribbon was developed, is that they take up a lot of space and, arguably, are not the most effective way of organizing commands on the screen.
You can access some toolbars by activating the AutoCAD Classic Workspace or all of them at any time by simply selecting Tools→Toolbars→AutoCAD from the cascading menus. When you do that, a menu will appear (Figure 1.8) and you can simply check off the ones you want or do not want. You also can access the same menu by right-clicking on any of the toolbars themselves. Once you have a few up, you typically just dock them on top or off to the side. It is highly encouraged to bring up the Standard, Draw, and Modify toolbars for learning purposes. We need no other ones for now but bring them up as needed.
Method 4: Use the Ribbon Tabs, Icons, and Menus
This is the most recently introduced method of interacting with AutoCAD and follows a new trend in software user interface design, such as that used by Microsoft and its Office 2007 (seen in Figure 1.9 with Word®). Notice how toolbars have been displaced by tabbed
categories (Home, Insert, Page Layout, etc.), where information is grouped together by a common theme.
So it goes with the new AutoCAD. The Ribbon was introduced with AutoCAD 2009, and it is here to stay. It is shown again by itself in Figure 1.10.
Notice what we have here. A collection of tabs, indicating a subject category, is found at the top (Home, Insert, Annotate, etc.), and each tab reveals an extensive set of tools (Draw, Modify, Annotation, etc.). At the bottom of the Ribbon, additional options can be found by using the drop arrows. In this manner the toolbars have been rearranged in what is, in principle, a more logical and space-saving manner.
Additionally, tool tips appear if you place your mouse over any particular tool for more than a second. Another second yields an even more detailed tool tip. In Figure 1.11, you see the Home tab selected, followed by additional options via the drop arrow, and finally the mouse placed over the polygon command. A few moments of waiting reveals the full tool tip; pressing the icon activates the command.
Familiarize yourself with the Ribbon by exploring it. It presents some layout advantages, and specialized Ribbons can be displayed via other workspaces. The disadvantage of this new method is that it is a relatively advanced tool that presents many advanced features right away and some confusion is liable to come up for a brand-new user. It is also not ideal for longtime users who type, and some veterans in my update classes turn the feature off. The Ribbon is the single biggest change to AutoCAD's user interface and represents a jump forward in user/software interaction, but the ultimate decision to use it is up to you.
Before we try out our basic commands, let us begin a list of tips. These are a mix of good ideas, essential habits, and time-saving tricks passed along to you every once in a while (mostly in the first few chapters). Make a note of them as they are important. Here is the first, most urgently needed one.
Tip 1
The Esc (Escape) key in the upper left-hand corner of your keyboard is your new best friend while learning AutoCAD. It gets you out of just about any trouble you get yourself into. If something does not look right, just press the Esc key and repeat the command. Mine was worn out learning AutoCAD, so expect to use it often.
In the interest of trying out not just the Ribbon but also toolbars, cascading menus, and typing while learning the basics, bring up the three toolbars mentioned earlier, Standard, Draw, and Modify, shutting off all the rest. This is the setup you see in all the upcoming AutoCAD screen shots. Finally, close out any floating palettes and, if you wish, remove your scroll bars (ask your instructor how). They take up room and are not an efficient way to get around the screen—we learn far more effective pan and zoom methods soon. Review everything learned thus far and proceed to the first commands.
1.4. Practicing the Create Objects Commands
Let us try the commands now, one by one. Although it may not be all that exciting, it is extremely important that you memorize the sequence of prompts for each command, as these are really the ABCs of AutoCAD.
Remember: If a command is not working right, or you see little blue squares (they are called grips, and we cover them very soon), just press Esc to get back to the Command: status line, at which point you can try it again. All four methods of command entry are presented: typing, cascading menus, toolbar icons, and the Ribbon. Alternate each method until you decide which one you prefer. It is perfectly OK to use a hybrid of methods for now.
Line
Step 1. Begin the line command via any of the preceding methods.
○ AutoCAD says: Specify first point:
Step 2. Using the mouse, left-click anywhere on the screen.
○ AutoCAD says: Specify next point or [Undo]:
Step 3. Move the mouse elsewhere on the screen and left-click again. You can repeat Step 2 as many times as you wish. When you are done, click Enter or Esc. You should have a bunch of lines on your screen, either separate or connected together, as shown in Figure 1.12.
You need not worry about several things at this point. The first is accuracy; we introduce a tremendous amount of accuracy later in the learning process. The second is the options available in the brackets, such as [Undo]; we cover those as necessary. What is important is that you understand how you got those lines and how to do it again. In a similar manner, we move on to the other commands.
Circle
Step 1. Begin the circle command via any of the preceding methods.
○ AutoCAD says: Specify center point for circle or [3P/2P/Ttr (tan tan radius)]:
Step 2. Using the mouse, left-click anywhere on the screen and move the mouse out away from that point.
○ AutoCAD says: Specify radius of circle or [Diameter] <1.9801>: Notice the circle that forms; it varies in size with the movement of your mouse. The value in brackets may of course be different in your case.
Step 3. Left-click to finish the circle command. Repeat Steps 1 through 3 several times, and your screen should look like Figure 1.13.
The method just used to create the circle was called Center, Radius, and you could specify an exact radius size if you wish, by just typing in a value after the first click (try it). As you may imagine, there are other ways to create circles—six ways to be precise, as seen with the Ribbon and cascading menus (Figure 1.14 and Figure 1.15).
Special attention should be paid to the Center, Diameter option. Often students are asked to create a circle of a certain diameter, and they inadvertently use radius. This is less of a problem when using the Ribbon or the cascading menus, but you need to watch out if typing or using toolbars, as you will need to press d for [Diameter] before entering a value; otherwise, guess what it will be. We focus much more on these bracketed options as the course progresses. You get a chance to practice the other circle options as part of the end of chapter exercises.
Arc
Step 1. Begin the arc command via any of the preceding methods.
○ AutoCAD says: Specify start point of arc or [Center]:
Step 2. Left-click with the mouse anywhere on the screen. This is the first of three points necessary for the arc.
○ AutoCAD says: Specify second point of arc or [Center/End]:
Step 3. Click somewhere else on the screen to place the second point.
○ AutoCAD says: Specify end point of arc:
Step 4. Left-click a third (final) time, somewhere else on the screen, to finish the arc.
Practice this sequence several more times to fully understand the way AutoCAD places the arc. Your screen should look something like Figure 1.16.
The method just used to create the arcs is called 3 Point and, without invoking other options, is a rather arbitrary (eyeball) method of creating them, which is just fine for some applications. Just as with circles, there are, of course, other ways to create arcs—11 ways to be precise, as seen with the Ribbon and cascading menus (Figure 1.17 and Figure 1.18).
Not all of these options are used, and some you will probably never need, but it is worth going over them to know what is available. You get a chance to practice the other arc options as part of the end of chapter exercises.
Rectangle
Step 1. Begin the rectangle command via any of the preceding methods.
○ AutoCAD says: Specify first corner point or [Chamfer/Elevation/Fillet /Thickness/Width]:
Step 2. Left-click, and move the mouse diagonally somewhere else on the screen.
○ AutoCAD says: Specify other corner point or [Area/Dimensions/Rotation]:
Step 3. Left-click one more time to finish the command. Your screen should look more or less like Figure 1.19.
There are of course more precise ways to draw a rectangle. In Step 3, you can press d for Dimensions and follow the prompts to assign length, width, and a corner point (where you want it) to your rectangle. Try it out, but as with all basic shapes drawn so far, do not worry too much about sizing and accuracy, just be sure to understand and memorize the sequences for the basic command—that is what is important for now.
So, now you have created the four basic shapes used in AutoCAD drawings (and ended up with a lot of junk). Let us erase all of them, and get back to a blank screen. To do this, we need to introduce Tip 2, which is quite easy to just type. Notice the use of the e abbreviation; we will see more of this as we progress.
Tip 2
To quickly erase everything on the screen, type in e for erase, press Enter, and type in all. Then press Enter twice. After the first Enter, all the objects are dashed, indicating they were selected successfully. The second Enter finishes the command by deleting everything. Needless to say, this command sequence is useful only in the early stages of learning AutoCAD, when you do not intend to save what you are drawing. You may want to conveniently forget this particular tip when you begin to work on a company project. For now it is very useful, but we will learn far more selective erase methods later.
So, let us put all of this to good use. Create the drawing shown in Figure 1.20. Use the rectangle, line, circle, and arc commands. Do not get caught up trying to make everything line up perfectly, just do a quick sketch. Then, you can tell everyone that you learned how to draw a house in AutoCAD within the first half hour. Well, sort of.
At this point it is necessary to mention the zoom and pan commands. These are very easy if you have a mouse with a center wheel (as most PCs do these days).
1.5. View Objects
Zoom
Put your finger on the mouse wheel and turn it back and forth without pressing down. The house you just created gets smaller (roll back) or larger (roll forward) on the screen. Remember though, the object remains the same; your view is just zooming in and out.
Pan
Put your finger on the mouse wheel, but this time press and hold. A hand symbol appears. Now move the mouse around while keeping the wheel depressed. You are able to pan around your drawing. Remember again, the drawing is not moving; you are moving around it.
Regen
This is the easiest command you will learn. Just type in regen and press Enter. The screen refreshes. One use for this is if you are panning over and AutoCAD does not let you go further, as if you hit a wall. Simply regen and proceed.
While the mouse method is easiest, there are other ways to zoom and pan. One alternative is using toolbars, and part of the Standard toolbar (which you should have on your screen) has some Zoom (magnifying glass) and Pan (hand) icons for this purpose, as seen in Figure 1.21.
Explore the icon options on your own, but one particular zoom option is critically important: Zoom to Extents. If you managed to pan your little house right off the screen and cannot find it, this comes in handy, and a full tip on Zoom to Extents is presented next.
Tip 3
Type in z for zoom, press Enter, type in the letter e, then press Enter again. This is called Zoom to Extents and makes AutoCAD display everything you sketched, filling up the available screen space. If you have a middle-button wheel on your mouse, then double-click it for the same effect. This technique is very important to fit everything on your screen.
What if you did something that you did not want to do and wished you could go back a step or two? Well, like most programs, AutoCAD has an undo command, which brings us to the fourth tip.
Tip 4
To perform the undo command in AutoCAD just type in u and press Enter. Do not type the entire command—if you do that, more options pop up, which we do not really need at this point, so a simple u suffices. You can do this as many times as you want to (even to the beginning of the drawing session). You can also use the familiar Undo and Redo arrows seen at the very top of the screen and also as part of the Standard toolbar. Yes, AutoCAD has a Redo; it was once called the oops command. Oops still exists, but its complexity has grown and we do not explore it at the moment.
Now that you have drawn your house, leave it on your screen and let us move on. We now have to go through all the Edit/Modify Objects commands, one by one. Each of them is critical to creating even the most basic drawings, so go through each carefully, paying close attention to the steps involved. Along the way, the occasional tip is added as the need arises.
Just to remind you: The Esc key gets you out of any mistakes you make and returns you to the basic command line. Be sure to perform each sequence several times to really memorize it. As you learn the first command, erase, you also are introduced to the picking objects selection method, which is similar throughout the rest of the commands. Also, keep a close eye on the command line, as it is where you and AutoCAD communicate for
Source: https://www.scribd.com/book/282545833/Up-and-Running-with-AutoCAD-2012-2D-and-3D-Drawing-and-Modeling
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